- Boukricha, H., Wachsmuth, I., Hofstätter, A., & Grammer, K. (2009). Pleasure-Arousal-Dominance driven facial expression simulation. In 3rd International Conference on Affective Computing and Intelligent Interaction, ACII 2009 (pp. 119-125). Amsterdam: IEEE.
- Boukricha, H., & Wachsmuth, I. (2009). Towards facial mimicry for a virtual human. In D. Reichardt (Ed.), Proc. 4th Workshop on Emotion and Computing (pp. 32-39), in conj. with the 32th German Conf. on Artificial Intelligence (KI2009), Paderborn (ISSN 1865-6374).
-
Pfeiffer, T., Latoschik, M.E., & Wachsmuth, I. (2009). Evaluation of binocular eye trackers and algorithms for 3D gaze interaction in virtual reality environments. Journal of Virtual Reality and Broadcasting 5(2008), no. 16, January 2009, urn:nbn:de: 0009-6-16605. [open access]
- Pfeiffer-Leßmann, N., & Wachsmuth, I. (2009). Formalizing joint attention in cooperative interaction with a virtual human. In B. Mertsching, M. Hund, & Z. Aziz (Eds.), KI 2009: Advances in Artificial Intelligence (pp. 540-547). Berlin: Springer (LNAI 5803).
-
Becker-Asano, C., Kopp, S., Pfeiffer-Lessmann, N., & Wachsmuth, I. (2008). Virtual humans growing up: From primary toward secondary emotions. Künstliche Intelligenz, Heft 1/2008, 23-27
Boukricha H. (2008). A First Approach for Simulating Affective Theory of Mind through Mimicry and Role-Taking. Third International Conference on Cognitive Science, Moscow, Russia (June 20-25), 529-530
Boukricha, H., Nguyen N., & Wachsmuth, I. (2008). Introducing Emma as Testbed for Emotional Alignment. Poster presented at Interdisciplinary College IK 2008 (March 7-12, 2008 at Günne, Germany)
-
Pfeiffer-Lessmann, N., & Wachsmuth, I. (2008). Toward alignment with a virtual human - achieving joint attention. In Dengel, A.R., Berns, K., & Breuel, T.M. (Eds.), KI 2008: Advances in Artificial Intelligence (pp. 292-299). Berlin: Springer (LNAI 5243).
Rickheit, G. & Wachsmuth, I. (2008). Alignment in communication - Collaborative Research Center 673 at Bielefeld University. Künstliche Intelligenz, Heft 2-2008, 62-65
Wachsmuth, I. (2008). 'I, Max' - Communicating with an artificial agent. In Wachsmuth, I. & Knoblich, G. (Eds.), Modeling Communication with Robots and Virtual Humans (pp.279-295). Berlin: Springer (LNAI 4930).
- Wachsmuth, I. (2008). Virtual Humans with Affective Minds: Recent Research at Bielefeld. Third International Conference on Cognitive Science, Moscow, Russia (June 20-25, 2008), 166-167
Becker, C., Kopp, S. & Wachsmuth, I. (2007). Why emotions should be integrated into conversational agents. In T. Nishida (Ed.), Conversational Informatics: An Engineering Approach (pp.49-68). Chichester: John Wiley & Sons.
-
Boukricha, H., Becker, C., & Wachsmuth, I. (2007). Simulating empathy for the virtual human Max. In Proceedings of th 2nd Workshop on Emotion and Computing (pp.23-28), in conjunction with the 30th Annual German Conference on Artificial Intelligence (KI2007), Osnabrück (ISSN 1865-6374)
- Pfeiffer, T., Donner, M., Latoschik, M.E., & Wachsmuth, I. (2007). 3D fixations in real and virtual scenarios. In Kliegl, R. & Engbert, R. (Eds.), Journal of Eye Movement Research, Special Issue: Abstracts of the ECEM 2007, pp. 13
-
Pfeiffer, T., Donner, M., Latoschik, M.E., & Wachsmuth, I. (2007). Blickfixationstiefe in stereokopischen VR-Umgebungen: Eine vergleichende Studie. In M.E. Latoschik, & B. Fröhlich (Eds.), Vierter Workshop Virtuelle und Erweiterte Realität der GI-FAchgruppe VR/AR (pp. 113-124). Aachen: Shaker.
-
Becker, C., Lessmann, N., Kopp, S., & Wachsmuth, I. (2006). Connecting feelings and thoughts - modeling the interaction of emotion and cognition in virtual humans. In Proceedings of the Seventh International Conference on Cognitive Modeling (ICCM-06), Trieste: Edizioni Goliardiche, 32-37
- Leßmann, N., Kopp, S., & Wachsmuth, I. (2006). Situated interaction with a virtual human – perception, action, and cognition. In G. Rickheit & I. Wachsmuth (Eds.), Situated Communication (pp. 287-323). Berlin: Mouton de Gruyter.



Publications